Another new feature I enjoyed was the various melee weapons available to use freely throughout the game. Instead of your usual SH available weaponry (you know, iron pole, bit of wood with a nail in the end...) Murphy is able to pick up a variety of different weapons from rocks and stones on the floor outside to fire extinguishers, meat cleavers and wooden chairs. Combat is simple and less frustrating than a lot of games that spring to mind, and I liked the addition of your weapons wearing away with use; especially since finding new ones was fairly easy. Of course you do also get a gun but ammo is scarce, as always, and when Mike played the game through he actually managed to completely miss out the point in the game where you find your gun and had to play the whole thing without one. (Your gun is received once you complete a safe puzzle in first building you become trapped in. Once you've left the house after completing your tasks you are unable to return inside regardless of whether you've picked up your gun or not.) Anyway, various melee weapons can be used to beat enemies, and also to smash padlocks off locked doors which is also something unheard of in previous SH games (Silent Hill - the home of locked doors). In the same vein as this, Murphy apparently has a few more brain cells than James, Heather or Harry because he can squeeze through gaps, chop down objects blocking his path and jump over things.
Getting to the character Murphy Pendleton himself, I actually found him to be fairly unlikeable. It's not that I was particually besotted with any previous SH characters, it's more that he has a LOT more to say for himself. His yells of "FUCK !!" and "OH GOD, SHIT !!" when getting attacked by monsters kinddddd of pissed me off. I missed the quieter, albeit weirder, dialogue from the previous games ("I shouldn't be too worried about this" - Heather, regarding a barbecued dog left on a diner table in SH3). I think it added to the overall charm of Silent Hill. In fact, there were several points throughout Downpour when I found myself pining for the original quirks and charms of earlier games. One of the biggest examples of this is the absence of savepoints, which felt the same to me as the removal of ink ribbons in the Resident Evil series. I've ALWAYS loved the Silent Hill savepoint designs, they're incredibly interesting to read about as all the symbolism is actually real; so I was very disappointed to learn they'd been replaced with a boring old autosave icon instead. Petty as this may seem, it's the lots of little missing things that make me feel like SH might finally be past it's hayday.
Predictably my favourite monster in Downpour were the Dolls/Shadows, however
they still aren't much compared to the likes of Abstract Daddy from SH2, in
my opinion one of the most horrible monsters in gaming.
Overall, if you're already a fan of the series I would definatly suggest picking this game up and sticking with it until you've finished it. While I feel the cons certainly outweigh the pros, it's worth playing just to see how the series itself is evolving - whether you think it's for the better or not (although I personally feel Vetra have a lot to answer for). However if you're planning on playing Downpour without having experienced any other games in the SIlent Hill series, PLEASE consider playing an earlier game first. I adore Silent Hill and it upsets me to think that anyone would view this as a reflection on any of the previous titles; it really doesn't live up to any of it's predecessors. Have you played Silent Hill Downpour ? What were your thoughts ?
Now that I've finished Silent Hill Downpour, I'm going to start Forbidden Siren. I have a busy couple of weeks so it may take me a bit longer but I'm going to write a review for that also :3 Maybe I can become a part-time survial horror video game reviewer ! In other news, I'm going treasure hunting on Sunday at a car boot sale, so I'm sure I will have lots of exciting things to update about then !
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